Tag Archives: gaming

Republia Times: possibly the best game about newspapering ever made

Update: I guess I’m not being completely hyperbolic; Mr. Pope’s “Republia Times” is nominated for “Most Significant Impact” and “Best Gameplay” awards at this year’s Games for Change Festival…not bad for a game he made in 48 hours as practice.

Ever wondered what it’s like to edit a newspaper and influence what the public thinks and cares about? The small, but financially stable Republia Times has an opening for editor-in-chief. The job duties are simply “increase [the public’s] loyalty by editing the Republia Times carefully. Pick only stories that highlight the good things about Republia and its government.”

“The Republia Times” was created by developer Lucas Pope and is as sharp as satire of newspapering as I’ve ever seen in the gaming world. Its crude mechanics and appearance may be off-putting, but as a whole, “The Republia Times” is astonishing considering that Pope wrote it to practice for a 48-hour game development competition. Not only that, but it was his first Flash game, which, if you’ve never tried learning the Flash development environment, is astonishing in itself.

I don’t think Pope has been a newspaper editor before, either, but he manages to capture the cynicism behind modern and classic yellow journalism: political articles bore the readership, weather and sports attract it. The twist here is that the Republia Times is the mouthpiece of the state, and so you have to balance the interesting tabloid material (“C&J Tie the Knot!”) with boilerplate to make the government look good (“Latest poll shows broad satisfaction with government leaders”). There’s a little mini-Tetris challenge in fitting the stories in (you choose how much real-estate each article gets) before the clock runs out, and an additional plot twist halfway through the game.

The game is probably too cynical for most journalists, at least the ones who don’t fancy themselves government spokespeople, but even the most idealistic of editors will get a kick out how Pope manages to distill the profession into something so simplistic. That Pope manages to make it entertaining and thought-provoking despite the limits he was working with a notable achievement. I can’t think of any news-related game that has been better executed, though, admittedly, the field is small. The Knight Foundation News Challenge has given hundreds of thousands of dollars in grants to journalism-themed games. If I were them, I’d give Pope six-figures to make something, even though it may be more subversive than the journalism industry would prefer.

I’ve actually buried the lede here. I only came across the Republia Times, which Pope created last year, because I read about his upcoming game, “Papers, Please!“, which puts you in the shoes of a border inspector in a Cold War-era nation. It’s only in playable beta (free for Mac and PC), but I wouldn’t be surprised if it’s my favorite game of the year. The trailer speaks for itself:

Pope says the game will hopefully be out this summer. If you’re on Steam, give Pope an upvote on Greenlight.