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	<title>danwin.com &#187; Valve</title>
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		<title>Valve&#8217;s New Employees Handbook: &#8220;What is Valve *Not* Good At?&#8221;</title>
		<link>https://danwin.com/2012/04/valves-new-employees-handbook-what-is-valve-not-good-at/</link>
		<comments>https://danwin.com/2012/04/valves-new-employees-handbook-what-is-valve-not-good-at/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 14:23:03 +0000</pubDate>
		<dc:creator><![CDATA[Dan Nguyen]]></dc:creator>
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		<category><![CDATA[Valve]]></category>
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		<guid isPermaLink="false">https://danwin.com/?p=1960</guid>
		<description><![CDATA[<p>A copy of gaming company Valve&#8217;s new employee guide made the rounds on Hacker News this morning (read the discussion here). Of all such company-manifestos, Valve&#8217;s ranks as one of the most well-design, brightly-written, and astonishingly honest. Google has its 20-percent-time policy, Valve&#8217;s is 100 percent: Weâ€™ve heard that other companies have people allocate a [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://danwin.com/2012/04/valves-new-employees-handbook-what-is-valve-not-good-at/">Valve&#8217;s New Employees Handbook: &#8220;What is Valve *Not* Good At?&#8221;</a> appeared first on <a rel="nofollow" href="https://danwin.com">danwin.com</a>.</p>
]]></description>
				<content:encoded><![CDATA[<div id="attachment_1962" style="width: 550px" class="wp-caption aligncenter"><a href="http://cdn.flamehaus.com/Valve_Handbook_LowRes.pdf"><img src="https://danwin.com/words/wp-content/uploads/2012/04/valve-guide-methods-communication.jpg" alt="Valve&#039;s New Employee Guide: Methods to find out what&#039;s going on" title="Valve&#039;s New Employee Guide: Methods to find out what&#039;s going on" width="540" height="529" class="size-full wp-image-1962" /></a><p class="wp-caption-text">Valve admits that one of its weaknesses is internal communication. So its new employee guide provides a helpful illustration of how to stay in the loop.</p></div>
<p>A copy of <a href="http://cdn.flamehaus.com/Valve_Handbook_LowRes.pdf">gaming company Valve&#8217;s new employee guide</a> made the rounds on Hacker News this morning (read the discussion here). Of all such company-manifestos, Valve&#8217;s ranks as one of the most well-design, brightly-written, and astonishingly honest.</p>
<p>Google <a href="http://www.google.com/jobs/lifeatgoogle/englife/index.html">has its 20-percent-time policy</a>, Valve&#8217;s is 100 percent: </p>
<blockquote><p>
Weâ€™ve heard that other companies have people allocate a percentage of their time to self-directed projects. At Valve, that percentage is 100.</p>
<p>Since Valve is flat, people donâ€™t join projects because theyâ€™re told to. Instead, youâ€™ll decide what to work on after asking yourself the right questions (more on that later). <strong>Employees vote on projects with their feet (or desk wheels).</strong> </p>
<p>Strong projects are ones in which people can<br />
see demonstrated value; they staff up easily. This means there are any number of internal recruiting efforts constantly under way.</p></blockquote>
<p>To be fair, Google&#8217;s policy ostensibly allows that 20 percent time to be directed at non-company-boosting projects. It&#8217;s likely there is some internal mechanism/dynamic that prevents Valve malcontents from going too far off the ranch.</p>
<p>With the attention that Valve puts into just their guide, they&#8217;re obviously betting that their hiring process finds the talent with the right attitude. They describe the model employee as being &#8220;T-shaped&#8221;: skilled in a broad variety of talents and peerless in their narrow discipline.</p>
<p>One of the best sections comes at the end, under the heading &#8220;<strong>What is Valve <em>Not</em> Good At?</strong>&#8221; This is the classic opportunity to do the humblebrag, as when it comes up during hiring interviews (&#8220;My greatest weakness is that I&#8217;m too passionate about my work!&#8221;). Valve&#8217;s list of weaknesses are not harsh or odious &ndash; if you like what they&#8217;ve opined in the guide, then these weaknesses logically follow:</p>
<ul>
<li>Helping new people find their way. We wrote this book to help, but as we said above, a book can only go so far. [<strong>My</strong> reading between the lines: <em>the people we seek to hire are intelligent and experienced enough to navigate unknown territory</em>]</li>
<li>Mentoring people. Not just helping new people figure things out, but proactively helping people to grow in areas where they need help is something weâ€™re organizationally not great at. Peer reviews help, but they can only go so far. [<em>our &#8220;T&#8221; shaped employees were hired because they are good at a lot of things and especially good at one thing. Presumably, they have enough of a &#8220;big picture&#8221; mindset to realize how they became an expert in one area, why they chose to become good at it, what it takes to get there, and a reasonable judgment of cost versus benefit </em>]</li>
<li>Disseminating information internally [<em>Since we&#8217;re a flat organization, it is incumbent on each team member to proactively keep themselves in the loop</em>].</li>
<li>Finding and hiring people in completely new disciplines (e.g., economists! industrial designers!)[<em>what can you say, we started out primarily as a gaming company and were so good at making games that we apparently could thrive on that alone</em>]. </li>
<li>Making predictions longer than a few months out [<em>team members and group leaders don&#8217;t fill out enough TPS reports for us to keep reliable Gantt charts. Also, having set-in-stone deadlines and guidelines can restrict mobility</em>].</li>
<li>We miss out on hiring talented people who prefer to work within a more traditional structure. Again, this comes with the territory and isnâ€™t something we should change, but itâ€™s worth recognizing as a self-imposed limitation.</li>
</ul>
<p>All of Valve&#8217;s weaknesses can be spun positively, but they would legitimately be critical weaknesses in a company with a differing mindset. For anyone who has read through the <a href="http://cdn.flamehaus.com/Valve_Handbook_LowRes.pdf" title="">entire guide</a>, these bullet points are redundant. But it&#8217;s an excellent approach for doing a concluding summary/tl;dr version (in fact, it reminds me of <a href="https://danwin.com/2011/12/to-find-insights-ask-the-cage-cleaners-not-the-veterinarians/">the pre-mortem tactic</a>: asking team members before a project&#8217;s launch to write a future-dated report describing why the project became a disaster. It reveals problems that should&#8217;ve been discovered during the project&#8217;s planning phases, but in a fashion <em>that rewards employees for being critical</em>, rather than seeing them as negative-nancies). </p>
<p>Read the <a href="http://cdn.flamehaus.com/Valve_Handbook_LowRes.pdf" title="">Valvue guide here</a>. And check out the <a href="http://news.ycombinator.com/item?id=3871463" title="Valve Employee Handbook | Hacker News">Hacker News discussion which ponders how well this scales</a>.</p>
<p>The post <a rel="nofollow" href="https://danwin.com/2012/04/valves-new-employees-handbook-what-is-valve-not-good-at/">Valve&#8217;s New Employees Handbook: &#8220;What is Valve *Not* Good At?&#8221;</a> appeared first on <a rel="nofollow" href="https://danwin.com">danwin.com</a>.</p>
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